Augmented Reality Game Development by Micheal Lanham

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Author: Micheal Lanham
Category: Engineering & IT
ISBN: 9781787124523
File Size: 21.91 MB
Format: EPUB (e-book)
DRM: Applied (Requires eSentral Reader App)
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Synopsis

Key FeaturesCreate your own augmented reality game from scratch and join the virtual reality gaming revolutionUse the latest Unity 5 VR SDK to create pro-level AR games like Pokemon GoInnovate and explore the latest and most promising trend of AR gaming in the mobile gaming industryBook DescriptionThe heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokemon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand!If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience.This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.What you will learnBuild a location-based augmented reality game called Foodie GoAnimate a players avatar on a mapUse the mobile devices camera as a game backgroundImplement database persistence with SQLLite4Unity3D to carry inventory items across game sessionsCreate basic UI elements for the game, inventory, menu, and settingsPerform location and content searches against the Google Places APIEnhance the games mood by adding visual shader effectsExtend the game by adding multiplayer networking and other enhancementsAbout the AuthorMicheal Lanham is a solutions architect with petroWEB and currently resides in Calgary, Alberta in Canada. In his current role he develops integrated GIS applications with advanced spatial search capabilities. He has worked as a professional and amateur game developer building desktop and mobile games for over 15 years. In 2007, Micheal was introduced to Unity 3D and has been an avid fan and developer ever since.Table of ContentsGetting StartedMapping the Players LocationMaking the AvatarSpawning the CatchCatching the Prey in ARStoring the CatchCreating the AR WorldInteracting with an AR WorldFinishing the GameTroubleshooting

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